AI Insights · Timothy · January 2022
Top 5 Zombie Games in the Dominican Republic Q4 2021
Explore the performance of the top zombie games in the Dominican Republic during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five zombie games in the Dominican Republic showcased varied performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Plants vs. Zombies™ from ELECTRONIC ARTS saw a moderate fluctuation in weekly revenue, peaking at around $46 in early October and experiencing a dip to $4 in early December. Weekly downloads displayed an upward trend towards the end of the quarter, reaching approximately 4K in the final week of December. Active users showed a steady increase from 20.7K in late September to about 22.1K by the end of December.
Zombie Catchers : Hunt & sell by Deca Games experienced a peak in weekly revenue at $38 in early November. Downloads hit a high of around 4.4K in late October before gradually declining to about 1.7K by the end of December. Active users saw a peak of 27.7K in late October and then a gradual decline to around 21.2K by the end of the quarter.
Dead Target: Zombie Games 3D from VNGGames Studios had its highest weekly revenue of approximately $141 in late November. Downloads fluctuated throughout the quarter, peaking at around 4.5K in the final week of December. The number of active users increased consistently, reaching about 19.3K by the end of December.
Zombie Tsunami by Mobigame SAS saw fairly low weekly revenue, peaking at $20 in late September. Downloads increased significantly towards the end of the quarter, reaching approximately 3.6K in mid-December. Active users showed a steady climb, peaking at around 29.9K in late December.
Zombie Hunter: Offline Games from VNGGames Studios experienced modest revenue peaks, with the highest being $36 in mid-November. Weekly downloads showed an upward trend, peaking at around 2.9K in early November. Active users increased steadily, reaching a peak of approximately 4.1K in early November before stabilizing around 2.9K by the end of December.
For more detailed insights and trends on these games, visit Sensor Tower.